Andrew Petersell

About Me

Hi! I’m Andrew! I am a game designer and writer with a particular interest in the oft-neglected cross section between competitive mechanics and narrative. How does a player's understanding of a game's world and characters help them master a system? How does mastery of that system further their understanding of the game's world and characters? These are the types of questions I like to explore in my games!

I have an MFA in Game Design from the NYU Game Center and a BFA in Written Arts from Bard College. I have been a professional in the industry for over three years, and I am currently a lead game designer at Mokuni.

You can check out some of my professional and academic projects below. You can also check out my itch.io page for some of my other game projects!

Professional Projects

  • Unannounced Web3 Game Project

    March 2022 - present, Mokuni

    My Role: Game Design, Programming (C#), Prototyping

  • Hyper Casual Projects

    February 2020 - present, Mokuni

    My Roles: Game Design, Level Design, Game Balancing, Programming (C#)

  • Smash Pow!

    August 2019 - February 2020, Mokuni

    My Roles: Lead Game Design, Level Design, Programming (C#), Game Balancing, Prototyping, Narrative Devlopment, Writing

  • Smash Brickz

    January 2019 - August 2019, Mokuni

    My Roles: Game Design, Level Design, Economy Design, Game Balancing, Programming, Prototyping (C#)

Academic Projects

  • XIX: Boy Band Simulator

    September 2017 - May 2018, NYU Game Center

    My Role: Lead Programming (C#), Game Design, Narrative Design, Writing, Animation

  • Prototype Studio Projects

    January 2018 - May 2018, NYU Game Center

    My Roles: Prototyping, Game Design, Programming (C#), 2D/3D Art, Animation

  • Knifeheart

    January 2017 - May 2017, NYU Game Center

    My Roles: Lead Animation, Game Design, Narrative Design, Writing

  • Colette

    September 2013 - May 2014, Bard College

    My Roles: Writing, Narrative Design, Programming (Inform 7)